Online or onsite, instructor-led live Blender training courses demonstrate through interactive hands-on practice how to create 3D applications, models, visual effects, and more.
Blender training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Plovdiv onsite live Blender trainings can be carried out locally on customer premises or in NobleProg corporate training centers.
NobleProg -- Your Local Training Provider
Business Center Plovdiv
Han Kubrat St 1, Plovdiv, Bulgaria, 4017
This is the most modern business center in the city, with all the necessary functionalities, while being located in a green part of the city.
It is about 20 minutes by bus from the main train station as well as the city center.
This instructor-led, live training in Plovdiv (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Introduction to non-destructive modelling and animation.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led live training in Plovdiv (online or onsite) targets artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models renderring.
This instructor-led, live training in Plovdiv (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
By combining Unity, Blender, and Visual Studio, professionals gain a robust toolkit for designing and programming industrial virtual environments. Unity facilitates interactive simulation and visualization, while Blender provides advanced tools for 3D modeling. Meanwhile, Visual Studio acts as the essential programming foundation for integrating control systems and industrial logic.
This instructor-led live training, available either online or onsite, is designed for professionals at beginner to intermediate skill levels who aim to design, model, and program industrial settings for purposes such as simulation, training, and system integration.
Upon completion of this training, participants will have the ability to:
Design and model industrial equipment and scenarios using Blender.
Import and optimize 3D models within Unity for effective visualization.
Program system logic and integration workflows using Visual Studio.
Develop interactive industrial virtual environments with connected control systems.
Course Format
Interactive lectures and discussions.
Practical sessions on 3D modeling and environment development.
Programming and integration exercises supported by live demonstrations.
Customization Options
To arrange customized training for this course, please get in touch with us.
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Testimonials (1)
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
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