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Course Outline
Introduction
- Blender vs Autodesk 3ds Max vs Cinema 4D
- Overview of Blender features and benefits
Getting Started
- Installing Blender
- Basic modeling concepts
- Navigating the UI
Editing Basics
- Types of editors
- Switching between edit and object modes
- Vertices, edges, and faces
- Editing mesh data and objects
Modeling Meshes
- Modeling modes
- Structuring meshes
- Adding primitives
- Selecting and editing meshes
- Object data, vertex groups, and custom data
- UV maps and unwrapping
- Mesh analysis and retopology
Sculpting and Painting
- Enabling selection masking
- Using the brush tool
- Shaping models in sculpt mode
- Adaptive sculpting methods
- Editing UV textures and images
Rendering 3D Scenes
- Render engines in Blender
- Eevee, cycles, and workbench
- Using cameras, light objects, and materials
- Shading nodes and color management
- Freestyle non-photorealistic (NPR) rendering
- Using layers and passes
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic
- Using the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Artists
- Game developers
- Complete beginners
21 Hours