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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Overview of the interface and workspace layout
  • Setting up projects and navigating the software
  • Key principles of organizing 3D scenes

Modeling and Building Scenes

  • Creating new and importing existing 3D models
  • Managing geometry and object hierarchies
  • Constructing intricate scene environments

Materials and Texturing

  • Application and modification of material properties
  • Utilizing textures and defining surface characteristics
  • Foundational lighting techniques for visual realism

Exporting VR Content from SimLab Composer

  • Readying models for VR export processes
  • Optimizing assets for real-time rendering performance
  • Exporting VR projects from the SimLab environment

Introducing the Meta Quest 3

  • Initial setup and unboxing procedure
  • Account configuration and system settings
  • Exploring navigation, interaction, and core features

Integrating SimLab Composer with Meta Quest 3

  • Establishing an efficient workflow for VR deployment
  • Migrating SimLab VR projects to the Meta Quest 3 device
  • Testing and refining immersive user experiences

Practical VR Application

  • Hands-on session running SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Resolving common technical issues

Recap and Future Directions

Requirements

  • Basic knowledge of 3D design principles
  • Practical experience with standard computer graphics software
  • Knowledge of VR concepts is advantageous but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel involved in supporting VR projects

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