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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Overview of the interface and workspace layout
- Setting up projects and navigating the software
- Key principles of organizing 3D scenes
Modeling and Building Scenes
- Creating new and importing existing 3D models
- Managing geometry and object hierarchies
- Constructing intricate scene environments
Materials and Texturing
- Application and modification of material properties
- Utilizing textures and defining surface characteristics
- Foundational lighting techniques for visual realism
Exporting VR Content from SimLab Composer
- Readying models for VR export processes
- Optimizing assets for real-time rendering performance
- Exporting VR projects from the SimLab environment
Introducing the Meta Quest 3
- Initial setup and unboxing procedure
- Account configuration and system settings
- Exploring navigation, interaction, and core features
Integrating SimLab Composer with Meta Quest 3
- Establishing an efficient workflow for VR deployment
- Migrating SimLab VR projects to the Meta Quest 3 device
- Testing and refining immersive user experiences
Practical VR Application
- Hands-on session running SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Recap and Future Directions
Requirements
- Basic knowledge of 3D design principles
- Practical experience with standard computer graphics software
- Knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel involved in supporting VR projects