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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Interface overview and workspace layout
- Initial project configuration and navigation
- Core principles of 3D scene management
Modeling and Scene Assembly
- Generating and importing 3D models
- Managing geometry and hierarchical structures
- Constructing intricate scenes
Texturing and Materials
- Applying and modifying material properties
- Utilizing textures and surface details
- Basic lighting techniques for visual authenticity
VR Export from SimLab Composer
- Preparing models for VR compatibility
- Optimizing assets for real-time performance
- Exporting VR projects from the SimLab environment
Getting Started with Meta Quest 3
- Initial unboxing and setup process
- Account configuration and system settings
- Essential navigation, interaction, and features
Integrating SimLab Composer with Meta Quest 3
- Defining a workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Testing and refining immersive scenarios
Practical VR Application
- Live session using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Addressing and resolving common technical issues
Conclusion and Future Directions
Requirements
- A foundational grasp of 3D design principles
- Proficiency with standard computer graphics applications
- Knowledge of VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives