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 Duration 21 hours

Course Outline

Introduction to SimLab Composer Ultimate

  • Interface overview and workspace layout
  • Initial project configuration and navigation
  • Core principles of 3D scene management

Modeling and Scene Assembly

  • Generating and importing 3D models
  • Managing geometry and hierarchical structures
  • Constructing intricate scenes

Texturing and Materials

  • Applying and modifying material properties
  • Utilizing textures and surface details
  • Basic lighting techniques for visual authenticity

VR Export from SimLab Composer

  • Preparing models for VR compatibility
  • Optimizing assets for real-time performance
  • Exporting VR projects from the SimLab environment

Getting Started with Meta Quest 3

  • Initial unboxing and setup process
  • Account configuration and system settings
  • Essential navigation, interaction, and features

Integrating SimLab Composer with Meta Quest 3

  • Defining a workflow for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3
  • Testing and refining immersive scenarios

Practical VR Application

  • Live session using SimLab projects on Meta Quest 3
  • Scenarios for interactive collaboration and presentation
  • Addressing and resolving common technical issues

Conclusion and Future Directions

Requirements

  • A foundational grasp of 3D design principles
  • Proficiency with standard computer graphics applications
  • Knowledge of VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives

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