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Course Outline

Introduction

Overview of embedded Linux system architecture

Overview of Poky and BitBake

Setting up the development environment

Preparing the target development board and toolkits

Understanding the Yocto Project source tree

Building an image

Utilizing the Toaster web interface to start builds

Incorporating packages into the generated image

Understanding Board Support Packages (BSPs), recipes, configurations, and layers

Writing a recipe

Survey of existing build systems - Autotools, CMake, Meson

Building, configuring, and adding a custom application

Troubleshooting build failures

Resolving common cross-compilation issues

Customizing the build process with layers

Extending existing recipes

Writing a custom machine configuration

Adding and managing runtime packages

Including a custom image

Creating a custom image

Generating rootfs

Using the Yocto Project SDK

Developing an application with the Poky SDK

The Application Development Toolkit

Closing remarks

Requirements

  • Participants must have compiled a kernel at least once for a standard desktop (non-embedded) Linux system.
  • Participants should be familiar with the components that constitute the Linux userspace on a desktop environment.
  • Participants must know how to create and apply patches.
  • Participants must be able to explain the purpose of GNU Make and Autotools, as well as identify other existing build systems.
  • It is ideal if the participant maintains at least one Linux package, either as an upstream contributor or within a traditional Linux desktop distribution.
  • Previous experience with embedded development is not mandatory and does not substitute for the knowledge of traditional Linux desktops outlined above.

Target Audience

  • Developers
  • System engineers
  • Test engineers
  • System administrators
 28 Hours

Number of participants


Price per participant

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