In either online or onsite, instructor-led live Virtual Reality (VR) training courses, participants will learn how to utilize virtual reality in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
VR training is available as "online live training" or "onsite live training". Online live training (also known as "remote live training") is conducted via an interactive, remote desktop. Onsite live Virtual Reality (VR) training can be carried out locally on customer premises in Sofia or in NobleProg corporate training centers in Sofia.
NobleProg -- Your Local Training Provider
Crystal Business Center
ул. "Осогово" 40, Sofia, Bulgaria, 1303
Crystal Business Center is located in the central part of Sofia, on the corner of "Osogovo" street. and "Todor Aleksandrov" blvd. The building is easily accessible by metro (only 50 m from Opalchenska station) and other public transport. Its total area is 8000 sq.m. The office area is 6171 sq.m.
SimLab Composer Ultimate is a robust 3D visualization, rendering, and VR authoring tool, while Meta Quest 3 is a cutting-edge standalone VR headset designed for immersive experiences.
This instructor-led live training (available online or onsite) targets beginner to intermediate professionals aiming to create 3D content in SimLab Composer and deploy it to Meta Quest 3 for immersive visualization.
Upon completing this training, participants will be able to:
Model, texture, and assemble scenes using SimLab Composer Ultimate.
Export projects from SimLab into VR-ready formats.
Set up, operate, and manage Meta Quest 3 headsets effectively.
Integrate SimLab Composer content with Meta Quest 3 for practical VR use cases.
Format of the Course
Interactive lecture and discussion.
Hands-on exercises with SimLab Composer and Meta Quest 3.
Live-lab implementation and guided VR demonstrations.
Course Customization Options
This course can be adapted to focus on industry-specific VR applications (e.g., training, design review, or simulation). Please contact us to arrange.
This instructor-led live training in Sofia (online or onsite) is designed for intermediate-level automation engineers who aim to utilize VR and AR technologies to design, develop, and implement solutions for industrial automation.
By the end of this training, participants will be able to:
Understand the basics of VR and AR technologies.
Explore the applications of VR/AR in industrial automation.
Gain hands-on experience with VR/AR tools and software.
Learn to design and develop VR/AR solutions for automation projects.
Integrate VR/AR technologies with existing automation systems.
In this instructor-led live training in Sofia, participants will have ample opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
In this instructor-led live training in Sofia (onsite or remote), participants will learn the fundamentals of Virtual Reality and how to build a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and various applications of Virtual Reality.
Recognize the challenges inherent in Virtual Reality.
Choose from the available platforms for VR development.
In this instructor-led, live training in Sofia, participants will learn how to leverage virtual reality (VR) in game development by working through hands-on exercises that cover the various topics and components of VR game creation.
By the end of this training, participants will be able to:
Grasp the fundamentals of Virtual Reality.
Gain a deep understanding of Virtual Reality concepts.
Hands-on implementation within a live lab environment.
Course Customization Options
To arrange a customized training version of this course, please contact us.
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Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
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