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Course Outline

Theoretical Fundamentals of Design Patterns

  • History of design patterns
  • Categories of design patterns

Design Patterns (Theory and Practice) - Creational Patterns

  • Abstract Factory
  • Builder
  • Factory Method
  • Object Pool
  • Prototype
  • Singleton

Design Patterns (Theory and Practice) - Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Private Class Data
  • Proxy

Design Patterns (Theory and Practice) - Behavioral Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Null Object
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor

Complex Design Patterns

  • MVC (Model-View-Controller)
  • Active Record
  • Repository

Architecture Design Simulation - Hands-On Labs

  • Group development of system architecture based on a specified business case

Requirements

Familiarity with fundamental concepts of software development is required. It is highly recommended that participants have previously completed the training "Programming in C# 5.0 with Visual Studio 2012."

 14 Hours

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