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 Duration 14 hours

Course Outline

Introduction

  • Patterns and layered architectures
  • Pattern documentation and description
  • The intersection of design patterns and software design
  • Identifying and choosing appropriate design patterns
  • Implementing design patterns in practice

Established Patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Developing New Patterns

  • Evaluating when to apply pattern-based design
  • Formalizing pattern descriptions
  • Structuring and organizing pattern catalogs
  • Distinguishing between specific and abstract goals
  • Contributing patterns to the broader developer community

Requirements

A solid understanding of UML and proficiency in at least one object-oriented language, such as C++, C#, Java, VB.NET, or PHP 8 or higher, are required.

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