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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: key concepts, historical context, and practical applications.
- Mechanics of AR: sensors, camera inputs, and computer vision basics.
- Overview of ARCore’s capabilities and compatible device ecosystem.
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and dependencies.
- Adjusting project settings and setting up device debugging.
ARCore Components and API Usage
- Understanding motion tracking and environmental awareness.
- Utilizing plane detection, light estimation, and the depth API.
- Implementing Cloud Anchors to enable shared experiences.
- Handling 3D models, textures, and materials within AR environments.
Hands-On Project Development
- Designing and building an AR-based commercial simulation app.
- Creating interactive interfaces and product visualization features.
- Implementing basic user interactions such as touch, rotation, and scaling.
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Adopting best practices for performance, user experience, and data management.
- Preparing documentation and project assets for professional presentation.
Final Project
- Designing and developing an AR prototype for commercial education.
- Demonstrating and evaluating the technical functionality of the project.
- Conducting a pedagogical assessment and discussing practical applications.
Requirements
- Fundamental knowledge of Android development or the Unity interface.
- Basic familiarity with 3D graphics concepts and mobile application development.
- Curiosity or interest in educational technology and interactive digital media.
Target Audience
- Academic staff and instructors within technology and innovation programs.
- Developers and content creators interested in AR application development.
- Educators seeking immersive tools for academic and commercial environments.