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Course Outline

Core Concepts of Augmented Reality

  • Exploring AR: key concepts, historical context, and modern applications
  • The mechanics of AR: sensors, camera inputs, and computer vision basics
  • A look at ARCore’s capabilities and device compatibility

Setting Up Your Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project settings and preparing for device debugging

ARCore Components and API Integration

  • Mastering motion tracking and environmental awareness
  • Utilizing plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to enable shared AR experiences
  • Incorporating 3D models, textures, and materials into AR scenes

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application
  • Developing interactive interfaces and product visualization features
  • Adding basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Conducting tests on compatible Android devices
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Applying best practices for performance, user experience, and data management
  • Preparing documentation and project assets for final presentation

Final Capstone Project

  • Designing and developing an AR prototype focused on commercial education
  • Demonstrating and evaluating the project’s technical functionality
  • Assessing pedagogical value and discussing real-world applications

Conclusion and Future Pathways

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics principles and mobile application structures
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors leading technology and innovation programs
  • Developers and content creators exploring AR application possibilities
  • Educators looking to implement immersive tools in both academic and commercial settings
 21 Hours

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