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Course Outline
Core Concepts of Augmented Reality
- Exploring AR: key concepts, historical context, and modern applications
- The mechanics of AR: sensors, camera inputs, and computer vision basics
- A look at ARCore’s capabilities and device compatibility
Setting Up Your Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and preparing for device debugging
ARCore Components and API Integration
- Mastering motion tracking and environmental awareness
- Utilizing plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors to enable shared AR experiences
- Incorporating 3D models, textures, and materials into AR scenes
Hands-On Project Development
- Designing and building an AR-based commercial simulation application
- Developing interactive interfaces and product visualization features
- Adding basic user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Conducting tests on compatible Android devices
- Managing app export, packaging, and distribution via the Play Store or internal channels
- Applying best practices for performance, user experience, and data management
- Preparing documentation and project assets for final presentation
Final Capstone Project
- Designing and developing an AR prototype focused on commercial education
- Demonstrating and evaluating the project’s technical functionality
- Assessing pedagogical value and discussing real-world applications
Conclusion and Future Pathways
Requirements
- Foundational knowledge of Android development or the Unity interface
- Basic familiarity with 3D graphics principles and mobile application structures
- A keen interest in educational technology and interactive digital media
Target Audience
- Academic staff and instructors leading technology and innovation programs
- Developers and content creators exploring AR application possibilities
- Educators looking to implement immersive tools in both academic and commercial settings
21 Hours