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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: key concepts, historical context, and practical applications.
  • Mechanics of AR: sensors, camera inputs, and computer vision basics.
  • Overview of ARCore’s capabilities and compatible device ecosystem.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and dependencies.
  • Adjusting project settings and setting up device debugging.

ARCore Components and API Usage

  • Understanding motion tracking and environmental awareness.
  • Utilizing plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to enable shared experiences.
  • Handling 3D models, textures, and materials within AR environments.

Hands-On Project Development

  • Designing and building an AR-based commercial simulation app.
  • Creating interactive interfaces and product visualization features.
  • Implementing basic user interactions such as touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Adopting best practices for performance, user experience, and data management.
  • Preparing documentation and project assets for professional presentation.

Final Project

  • Designing and developing an AR prototype for commercial education.
  • Demonstrating and evaluating the technical functionality of the project.
  • Conducting a pedagogical assessment and discussing practical applications.

Requirements

  • Fundamental knowledge of Android development or the Unity interface.
  • Basic familiarity with 3D graphics concepts and mobile application development.
  • Curiosity or interest in educational technology and interactive digital media.

Target Audience

  • Academic staff and instructors within technology and innovation programs.
  • Developers and content creators interested in AR application development.
  • Educators seeking immersive tools for academic and commercial environments.

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