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Course Outline
Introduction to Lua
- Historical background
- Lua's objectives, features, and exclusions
- Lua documentation and tutorial resources
- Installing the Lua interpreter
- Setting up and utilizing LuaRocks
Basic syntax and semantics
- Identifiers
- Comments and block comments
- Global variables and strict mode enforcement
- Local variables
- Standalone programs and command-line arguments
- Compilation units, chunks, expressions, and semicolons
Data types and data structures
- Basic types: nil, boolean, number, string
- Object types: function, userdata, thread, table
- Distinguishing references/objects from basic values
- The critical role of tables in Lua
Introduction to tables and their versatility
- Tables functioning as associative arrays
- Tables as numeric arrays and sequences
Basic control structures
- The if-then-elseif-else-end construct
- The while loop
- The repeat loop
- The simple for loop
Error handling
- Return values versus exceptions
- Converting return values to exceptions
- Converting exceptions to return values
- Error levels
Example programs
- Polynomial evaluation
- Breadth-first search
- Additional exercises
Advanced functions
- Named arguments
- Object-oriented calls
- Closures
- Currying
- Tail calls
- Multiple assignment and returns
- Varargs
Iterators and co-routines
- The generic for loop
- Stateless versus stateful iterators
- Differences between iterators and co-routines
Metatables and metamethods
- The set example
- The __tostring metamethod
- Arithmetic metamethods
- The __index and __newindex metamethods
- The __len metamethod
Modules and packages
- Using modules
- Creating modules
- Organizing modules into packages
Advanced tables
- Tables for queues and stacks
- Tables describing graphs
- Matrices as tables
- Linked lists as tables
- String buffers
Metatables through examples
- Proxies
- Readonly tables
- Memoization
- Dynamic programming with memoization
- The Fibonacci example
Environments
- Relationship between global variables and environments
- Free variables
- The _ENV table and the _G table
More about modules
- Different approaches to creating modules
- Modules that alter behavior
- Module initialization and arguments
- Using environments to implement safe modules
Advanced iterators and co-routines
- Producer, consumer, and filter patterns
- Wrapping co-routines to create iterators
- Stateless iterator for linked lists
Contributing to the Ecosystem
- Uploading packages to MoonRocks
Functional paradigm in Lua
- The map function
- The reduce/fold function
Object-oriented Programming
- Different approaches to OOP
- Different approaches to inheritance
- Examples
A walkthrough of the Lua Standard Libraries
Compilation
- Compilation processes
- Eval
- Relationship with the environment
- Binary chunks
Garbage collection
- Weak tables
- Finalizers and the __gc meta-method
Lua bytecode and virtual machine
- Generating bytecode from source code
- Reading and analyzing bytecode
- Quick tour of the source code of the Lua VM
C modules
- Calling C from Lua
- Search path and loading of C modules
Calling Lua from C
- The Stack
- Error handling
- Continuations
Handling Lua values and types from C
- Arrays
- Strings
- Userdata
- Metatables
- Object oriented calls
- Light userdata
Memory management
- Allocators
- GC API
Threads in Lua
- Co-routines versus threads
- Real multi-threading and Lua states
Requirements
Participants should possess familiarity with at least one other programming language and have prior programming experience. While not mandatory, prior knowledge of other scripting languages can facilitate a smoother learning curve for understanding Lua.
21 Hours