Get in Touch

Course Outline

Introduction to Lua

  • Historical background
  • Lua's objectives, features, and exclusions
  • Lua documentation and tutorial resources
  • Installing the Lua interpreter
  • Setting up and utilizing LuaRocks

Basic syntax and semantics

  • Identifiers
  • Comments and block comments
  • Global variables and strict mode enforcement
  • Local variables
  • Standalone programs and command-line arguments
  • Compilation units, chunks, expressions, and semicolons

Data types and data structures

  • Basic types: nil, boolean, number, string
  • Object types: function, userdata, thread, table
  • Distinguishing references/objects from basic values
  • The critical role of tables in Lua

Introduction to tables and their versatility

  • Tables functioning as associative arrays
  • Tables as numeric arrays and sequences

Basic control structures

  • The if-then-elseif-else-end construct
  • The while loop
  • The repeat loop
  • The simple for loop

Error handling

  • Return values versus exceptions
  • Converting return values to exceptions
  • Converting exceptions to return values
  • Error levels

Example programs

  • Polynomial evaluation
  • Breadth-first search
  • Additional exercises

Advanced functions

  • Named arguments
  • Object-oriented calls
  • Closures
  • Currying
  • Tail calls
  • Multiple assignment and returns
  • Varargs

Iterators and co-routines

  • The generic for loop
  • Stateless versus stateful iterators
  • Differences between iterators and co-routines

Metatables and metamethods

  • The set example
  • The __tostring metamethod
  • Arithmetic metamethods
  • The __index and __newindex metamethods
  • The __len metamethod

Modules and packages

  • Using modules
  • Creating modules
  • Organizing modules into packages

Advanced tables

  • Tables for queues and stacks
  • Tables describing graphs
  • Matrices as tables
  • Linked lists as tables
  • String buffers

Metatables through examples

  • Proxies
  • Readonly tables
  • Memoization
  • Dynamic programming with memoization
  • The Fibonacci example

Environments

  • Relationship between global variables and environments
  • Free variables
  • The _ENV table and the _G table

More about modules

  • Different approaches to creating modules
  • Modules that alter behavior
  • Module initialization and arguments
  • Using environments to implement safe modules

Advanced iterators and co-routines

  • Producer, consumer, and filter patterns
  • Wrapping co-routines to create iterators
  • Stateless iterator for linked lists

Contributing to the Ecosystem

  • Uploading packages to MoonRocks

Functional paradigm in Lua

  • The map function
  • The reduce/fold function

Object-oriented Programming

  • Different approaches to OOP
  • Different approaches to inheritance
  • Examples

A walkthrough of the Lua Standard Libraries

Compilation

  • Compilation processes
  • Eval
  • Relationship with the environment
  • Binary chunks

Garbage collection

  • Weak tables
  • Finalizers and the __gc meta-method

Lua bytecode and virtual machine

  • Generating bytecode from source code
  • Reading and analyzing bytecode
  • Quick tour of the source code of the Lua VM

C modules

  • Calling C from Lua
  • Search path and loading of C modules

Calling Lua from C

  • The Stack
  • Error handling
  • Continuations

Handling Lua values and types from C

  • Arrays
  • Strings
  • Userdata
  • Metatables
  • Object oriented calls
  • Light userdata

Memory management

  • Allocators
  • GC API

Threads in Lua

  • Co-routines versus threads
  • Real multi-threading and Lua states

Requirements

Participants should possess familiarity with at least one other programming language and have prior programming experience. While not mandatory, prior knowledge of other scripting languages can facilitate a smoother learning curve for understanding Lua.

 21 Hours

Number of participants


Price per participant

Upcoming Courses

Related Categories