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Course Outline
Augmented Reality
- Getting started with augmented reality
- Exploring augmented and virtual reality
- Core AR operations
- Real-world applications
Installation
- Setting up and utilizing Unity
- Employing ARToolkit
- Utilizing Vuforia
Developing the Application
- Choosing the appropriate toolkit
- Working with Unity
- Configuring the iOS Host
- Targeting the Microsoft HoloLens
Project Implementation
- Planning and configuration
- Selecting image targets
- Integrating 3D objects
- Applying ARToolkit techniques
- Deploying for iOS devices and HoloLens
Example AR Application
- Project planning and setup
- Constructing the scene
- Adding animation
- Incorporating additional objects
- Implementing VuMark
- Final implementation steps
User Interface
- Project initialization
- Designing the User Interface
- Building a controller
- Loading the data model
- Adding graphical elements
Augmentation with Vuforia
- Defining user criteria
- Understanding AR prompts
- Designing the instructions panel
- Producing augmented graphics
- Exploring ARKit
- Working with holographic content
Mixed Reality Toolkit
- Building a toolbar framework
- Refining the user interface
- Implementing spatial mapping
- Utilizing frame and image menus
- Managing framed images
- Integrating with Vuforia
21 Hours