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Course Outline

Augmented Reality

  • Getting started with augmented reality
  • Exploring augmented and virtual reality
  • Core AR operations
  • Real-world applications

Installation

  • Setting up and utilizing Unity
  • Employing ARToolkit
  • Utilizing Vuforia

Developing the Application

  • Choosing the appropriate toolkit
  • Working with Unity
  • Configuring the iOS Host
  • Targeting the Microsoft HoloLens

Project Implementation

  • Planning and configuration
  • Selecting image targets
  • Integrating 3D objects
  • Applying ARToolkit techniques
  • Deploying for iOS devices and HoloLens

Example AR Application

  • Project planning and setup
  • Constructing the scene
  • Adding animation
  • Incorporating additional objects
  • Implementing VuMark
  • Final implementation steps

User Interface

  • Project initialization
  • Designing the User Interface
  • Building a controller
  • Loading the data model
  • Adding graphical elements

Augmentation with Vuforia

  • Defining user criteria
  • Understanding AR prompts
  • Designing the instructions panel
  • Producing augmented graphics
  • Exploring ARKit
  • Working with holographic content

Mixed Reality Toolkit

  • Building a toolbar framework
  • Refining the user interface
  • Implementing spatial mapping
  • Utilizing frame and image menus
  • Managing framed images
  • Integrating with Vuforia
 21 Hours

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