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Course Outline

Introduction to Design Patterns

  • Understanding what constitutes a design pattern
  • Key elements of a pattern
  • Benefits and drawbacks of utilizing patterns

GoF Design Patterns

Creational Patterns

  • Builder
  • Factory (Abstract Factory, Factory Method)
  • Prototype
  • Singleton

Structural Patterns

  • Delegator
  • Interface
  • Facade
  • Composite
  • Immutable
  • Adapter
  • Decorator
  • Proxy

Behavioral Patterns

  • Command
  • Template Method
  • Observer
  • Chain of Responsibility (including Intercepting Filter)
  • Observer (second variant)
  • Strategy

Patterns in Enterprise Application Architecture for Web

  • MVC - Model View Controller
  • HMVC, MVP
  • Inversion of Control
  • Dependency Injection Container
  • Active Record
  • Concepts of entities and repositories
  • System decomposition
  • Examples from component-based frameworks: Symfony 2 and Zend Framework 2

Refactoring

  • Technical debt
  • Defining refactoring
  • Tools for refactoring support
    • phpmd (Software metrics)
    • phpcpd
    • phpc
  • Identifying code that typically requires refactoring
  • Jenkins Continuous Integration Server

Requirements

A fundamental or higher level of knowledge in PHP is required.

 21 Hours

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