
Local instructor-led live C++ training courses in България.
Oтзиви от потребители
Много високо практическо познаване на Треньора, добро ниво на трансфер на знания от Него.
Sopem Sp. z o.o.
Course: C++ for Embedded Systems
Machine Translated
Съкратено знание, съобщено по ясен начин.
Sopem Sp. z o.o.
Course: C++ for Embedded Systems
Machine Translated
Daniel Bubla
Course: Clean Code
Machine Translated
Greentube Internet Entertainment Solutions GmbH
Course: Clean Code
Machine Translated
Motorola Solutions Systems Polska Sp. z o.o
Course: Programowanie w powłoce BASH
Machine Translated
Motorola Solutions Systems Polska Sp. z o.o
Course: Programowanie w powłoce BASH
Machine Translated
Motorola Solutions Systems Polska Sp. z o.o
Course: Programowanie w powłoce BASH
Machine Translated
Małgorzata Konior
Course: Programowanie w powłoce BASH
Machine Translated
Motorola Solutions Systems Polska Sp. z o.o
Course: Programowanie w powłoce BASH
Machine Translated
Motorola Solutions Systems Polska Sp. z o.o
Course: Programowanie w powłoce BASH
Machine Translated
Motorola Solutions Systems Polska Sp. z o.o
Course: Programowanie w powłoce BASH
Machine Translated
Motorola Solutions Systems Polska Sp. z o.o
Course: Programowanie w powłoce BASH
Machine Translated
Adam Gajewski - Advatech Sp. z o.o.
Course: Programowanie w powłoce BASH
Machine Translated
Paweł Łukowiak - Advatech Sp. z o.o.
Course: Programowanie w powłoce BASH
Machine Translated
Advatech Sp. z o.o.
Course: Programowanie w powłoce BASH
Machine Translated
Maciej Blasiak - Advatech Sp. z o.o.
Course: Programowanie w powłoce BASH
Machine Translated
Andrzej Łukasiewicz - Advatech Sp. z o.o.
Course: Programowanie w powłoce BASH
Machine Translated
Advatech Sp. z o.o.
Course: Programowanie w powłoce BASH
Machine Translated
C++ Course Outlines
Should object-oriented-programming be used in microcontrollers?
Is C++ too far removed from the hardware to be efficient?
This instructor-led, live training addresses these questions and demonstrates through discussion and practice how C++ can be used to develop embedded systems with code that is accurate, readable, and efficient. Participants put theory into practice through the creation of a sample embedded application in C++.
By the end of this training, participants will be able to:
- Understand the principles of object-oriented modelling, embedded software programming and real-time programming
- Produce code for embedded systems that is small, fast and safe
- Avoid code bloat from templates, exceptions, and other language features
- Understand the issues related to using C++ in safety-critical and real-time systems
- Debug a C++ program on a target device
Audience
- Developers
- Designers
Format of the course
- Part lecture, part discussion, exercises and heavy hands-on practice
In this instructor-led, live training, participants will learn about C++ 17's most important new features as they step through the creation of a sample C++ application. Case studies and interactive discussions will be combined with hands-on practice to demonstrate how to get the maximum benefit out of C++ 17. By the end of this course, participants will have the knowledge and practice to make the best use of C++ 17 for writing clearer, simpler, higher-quality C++ code.
Audience
- Intermediate C++ developers
Format of the course
- Part lecture, part discussion, exercises and heavy hands-on practice
This instructor-led, live training (online or onsite) provides introductory coverage of C++, the Qt GUI framework, and various communication technologies such as ZeroMQ and Protocol Buffers that can be used for writing distributed applications.
By the end of this training, participants will have the necessary knowledge and practice to write and compile an application using C++, Qt and gcc on Linux Centos 6/7. Participants will also integrate asynchronous messaging capabilities using Zero MQ and Protocol Buffers.
Format of the Course
- Interactive lecture and discussion.
- Lots of exercises and practice.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- To request a customized training for this course, please contact us to arrange.
GOAL/BENEFITS
The major objective of this class is that you shall be able to use C++ in a “correct way”.
- Introduce C++ as an object oriented language alternative in an embedded system context
- Show the similarities ‑ and differences ‑ with the C language
- Comprehend different memory management strategies – especially the move semantics introduced with C++11
- Look under the hood and understand what different paradigms in C++ leads to in machine code
- Use templates to achieve type safe high order abstractions for bare-metal close to the hardware programming – memory mapped I/O as well as interrupts – especially the variadic templates introduced with C++11
- Provide some useful design patterns especially applicable in an embedded context
- A few exercises in order to practice some concepts
AUDIENCE/PARTICIPANTS
This training is aimed C++- programmers who intend to start using C++ in an embedded system context.
PREVIOUS KNOWLEDGE
The course requires basic knowledge in C++ programming, corresponding to our trainings ”C++ – Level 1” and ”C++ Level 2 – Introducing C++11”.
PRACTICAL EXERCISES
During the training you will practice the presented concepts in a number of exercises. We will use the open and free integrated development environment from Eclipse
This instructor-led, live training (online or onsite) is aimed at web developers who wish to functional program with C++
By the end of this training, participants will be able to:
- Use functional programming solutions to improve the performance of web applications.
- Avoid data mutation and side effects with functional programming.
- Create web applications in a functional programming style.
Format of the Course
- Interactive lecture and discussion.
- Lots of exercises and practice.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- To request a customized training for this course, please contact us to arrange.
This instructor-led, live training covers the fundamentals of game development with Unreal Engine 4 while giving participants the chance to create their own sample game.
Format of the Course
- Discussion + a strong emphasis on hands-on design and development. Occasional quizzes to measure progress and understanding. Lots of instructor feedback and engagement.